Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
Public Member Functions | List of all members
blowbox::DebugMenu::CompareDebugWindowPriority Struct Reference

#include <debug_menu.h>

Public Member Functions

bool operator() (const Pair< int, WeakPtr< DebugWindow >> &a, const Pair< int, WeakPtr< DebugWindow >> &b)
 

Detailed Description

Compares the priorities for DebugWindows.

Member Function Documentation

bool blowbox::DebugMenu::CompareDebugWindowPriority::operator() ( const Pair< int, WeakPtr< DebugWindow >> &  a,
const Pair< int, WeakPtr< DebugWindow >> &  b 
)
inline

Compares the priorities for DebugWindows.

Parameters
[in]aThe first instance.
[in]bThe second instance.

The documentation for this struct was generated from the following file: