Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
|
#include <memory_profiler.h>
Public Member Functions | |
bool | operator() (ResourceData &a, ResourceData &b) |
Helper struct to compare ResourceData by its format.
|
inline |
Compares two resource datas.
[in] | a | The first ResourceData. |
[in] | b | The second ResourceData. |