Riko Ophorst
old (03 Jul 1996)
Graphics & engine programmer
Comp. Science at NHTV Breda (IGAD)
C++, C#, C
HLSL, GLSL
JavaScript, HTML5
OpenGL, Vulkan, DirectX 11, DirectX 12
More about me..
Download resume
Angler Cell
  • 72 hr Game-jam project
  • JavaScript
  • C++
  • Proprietary engine
  • Ludum Dare
What is Angler Cell?
Angler Cell is a Splinter Cell-inspired beat-em-up platformer. Attack the fish that are attacking you with more fish.
  • Run around the different platforms.
  • Kill the enemies following you with your swordfish attack.
  • Watch out for the lasers.
  • If the fish manage to kill you, you lose.
  • Try to get as far as possible.
Technical specifications
  • JavaScript
  • C++
  • Proprietary engine: Snuffbox
  • Built in 72 hours in April 2015
  • 2 programmers, 2 artists
Download the game
View the source code on GitHub
My contribution to Angler Cell
Together with Daniel Konings I was responsible for the programming of this game. Some of my contributions to the game are:
  • Programmed all the platformer physics
  • Worked on the enemy AI
  • Worked on the player mechanics
  • Worked on the UI