Riko Ophorst
old (03 Jul 1996)
Graphics & engine programmer
Comp. Science at NHTV Breda (IGAD)
C++, C#, C
HLSL, GLSL
JavaScript, HTML5
OpenGL, Vulkan, DirectX 11, DirectX 12
Perforce & Git
4 shipped games
5 game jams
More about me..
Download resume
Dwarves & Goblins
  • 72 hr Game-jam project
  • JavaScript
  • HTML5
  • Pixi.js
  • Ludum Dare
What is Dwarves & Goblins?
Dwarves & Goblins is an endless beat-em-up type of game where you, a dwarf, battle goblins who are attacking your miners.
  • Kill the goblins by sending tremors down the ground using your different abilities.
  • Every move has it's own characteristics and each has very different uses.
  • Since you are sending tremors down the ground to kill the goblins, you are damaging the earth.
  • If the earth gets too damaged, you lose. If all your miners are dead, you lose.
  • Try to get as far as possible.
Technical specifications
  • HTML5
  • JavaScript
  • WebGL
  • Built using nothing but pixi.js
  • Built in 72 hours in April 2014
  • 2 programmers, 1 artist
Play the game
View the source code on GitHub
My contribution to Dwarves & Goblins
Together with Daniel Konings I was responsible for the programming of this game. Some of my contributions to the game are:
  • Laid down the initial framework using pixi.js
  • AI behind the miners and goblins
  • Abilities the user has at its disposal
  • The powerup system
  • The HUD / UI for the game
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