Riko Ophorst
old (03 Jul 1996)
Graphics & engine programmer
Comp. Science at NHTV Breda (IGAD)
C++, C#, C
HLSL, GLSL
JavaScript, HTML5
OpenGL, Vulkan, DirectX 11, DirectX 12
Perforce & Git
4 shipped games
5 game jams
More about me..
Download resume
Dwindling Fire
  • 72 hr Game-jam project
  • JavaScript
  • C++
  • Proprietary engine
  • Ludum Dare
What is Dwindling Fire?
Dwindling Fire is a Don't Starve-esque game. Keep your lights on and fight off the endless herds of enemies coming to get you.
  • Put down torches to see in the dark.
  • Plant trees to gather wood for torches.
  • Kill enemies to get flint, which you need to light torches.
  • If your lights go out, you lose. If you run out of HP, you lose.
  • Try to get as far as possible.
Technical specifications
  • JavaScript
  • C++
  • Proprietary engine: Snuffbox
  • Built in 72 hours in December 2014
  • 2 programmers, 1 artist
Download the game
View the source code on GitHub
My contribution to Dwindling Fire
Together with Daniel Konings I was responsible for the programming of this game. Some of my contributions to the game are:
  • Programmed all of the UI in the game
  • Worked on the enemy AI
  • Worked on the player mechanics
  • Performed multiple polish iterations on the game
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