Riko Ophorst
Graphics & engine programmer
Comp. Science at NHTV Breda (IGAD)
C++, C#, C
HLSL, GLSL
JavaScript, HTML5
DirectX 11, DirectX 12 OpenGL, Vulkan
Perforce & Git
4 shipped games
5 game jams
More about me..
DXR Path Tracer
  • Progressive Pathtracer
  • DirectX Raytracing
  • OptiX deep-learning denoiser
  • Global Illumination
  • Reflection
  • Refraction
  • Depth of field
DXR Path Tracer
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

This is a graduation project for my study at the Breda University of Applied Sciences. It is by far my most proud piece of tech that I've built.

Starting off this project, I had little clue about raytracing or pathtracing. This entire project has been a giant learning experience. I've spent countless hours researching, programming, bug fixing and drank many litres of coffee to get to this point.
The video above will explain it all much better than I can with text. Have a look!
Technical specifications
  • 5 months of development
  • Progressive pathtracing
  • DirectX Raytracing
  • OptiX deep-learning denoiser
  • Depth of Field
  • Reflection
  • Refraction
  • Anti-aliasing
  • Material picking & editing
  • ImGui
View the source code on GitHub
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