Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
byte_address_buffer.h
1 #pragma once
2 
3 #include "gpu_buffer.h"
4 
5 namespace blowbox
6 {
14  {
15  public:
17  virtual void CreateDerivedViews() override;
18  };
19 }
Wrapper for random access buffers.
Definition: byte_address_buffer.h:13
Wraps buffer-type GpuResource's.
Definition: gpu_buffer.h:17
virtual void CreateDerivedViews() override
Creates the descriptors (views) for this buffer.
Definition: byte_address_buffer.cc:10
The main Blowbox namespace.
Definition: image.cc:8