Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
blowbox::CommandManager Member List

This is the complete list of members for blowbox::CommandManager, including all inherited members.

CommandManager()blowbox::CommandManager
compute_queue_blowbox::CommandManagerprivate
copy_queue_blowbox::CommandManagerprivate
CreateCommandList(D3D12_COMMAND_LIST_TYPE type, ID3D12GraphicsCommandList **out_list, ID3D12CommandAllocator **out_allocator)blowbox::CommandManager
GetCommandQueue()blowbox::CommandManager
GetComputeQueue()blowbox::CommandManager
GetCopyQueue()blowbox::CommandManager
GetGraphicsQueue()blowbox::CommandManager
GetQueue(D3D12_COMMAND_LIST_TYPE type=D3D12_COMMAND_LIST_TYPE_DIRECT)blowbox::CommandManager
graphics_queue_blowbox::CommandManagerprivate
IsFenceComplete(uint64_t fence_value)blowbox::CommandManager
Startup()blowbox::CommandManager
WaitForFence(uint64_t fence_value)blowbox::CommandManager
WaitForIdleGPU()blowbox::CommandManager
~CommandManager()blowbox::CommandManager