Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
blowbox::CommandQueue Member List

This is the complete list of members for blowbox::CommandQueue, including all inherited members.

allocator_pool_blowbox::CommandQueueprivate
CommandQueue(D3D12_COMMAND_LIST_TYPE type)blowbox::CommandQueue
DiscardAllocator(uint64_t fence_value, ID3D12CommandAllocator *allocator)blowbox::CommandQueue
ExecuteCommandList(ID3D12CommandList *list)blowbox::CommandQueue
fence_blowbox::CommandQueueprivate
fence_event_handle_blowbox::CommandQueueprivate
Get()blowbox::CommandQueueinline
IncrementFence()blowbox::CommandQueue
IsFenceComplete(uint64_t fence_value)blowbox::CommandQueue
last_completed_fence_value_blowbox::CommandQueueprivate
next_fence_value_blowbox::CommandQueueprivate
queue_blowbox::CommandQueueprivate
RequestAllocator()blowbox::CommandQueue
StallForFence(uint64_t fence_value)blowbox::CommandQueue
StallForProducer(CommandQueue *producer)blowbox::CommandQueue
type_blowbox::CommandQueueprivate
WaitForFence(uint64_t fence_value)blowbox::CommandQueue
WaitForIdle()blowbox::CommandQueue
~CommandQueue()blowbox::CommandQueue