Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
blowbox::ModelFactory Member List

This is the complete list of members for blowbox::ModelFactory, including all inherited members.

LoadModel(const String &file_path_to_model)blowbox::ModelFactorystatic
ProcessIndices(aiMesh *mesh, Vector< Index > *out_indices)blowbox::ModelFactoryprotectedstatic
ProcessMeshes(aiMesh **meshes, unsigned int num_meshes, Vector< SharedPtr< Mesh >> *out_meshes)blowbox::ModelFactoryprotectedstatic
ProcessNode(aiNode *node, SharedPtr< Entity > parent, const Vector< SharedPtr< Mesh >> &available_meshes)blowbox::ModelFactoryprotectedstatic
ProcessVertices(aiMesh *mesh, Vector< Vertex > *out_vertices)blowbox::ModelFactoryprotectedstatic