Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
debug_window.h
1 #pragma once
2 
3 namespace blowbox
4 {
8  class DebugWindow
9  {
10  public:
11  DebugWindow();
12  virtual ~DebugWindow();
13 
15  virtual void RenderWindow() = 0;
16 
18  virtual void RenderMenu() = 0;
19  };
20 }
Base class for DebugWindows.
Definition: debug_window.h:8
virtual void RenderMenu()=0
Renders the context menu for this window.
The main Blowbox namespace.
Definition: image.cc:8
virtual void RenderWindow()=0
Renders the actual window.