Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
deferred_renderer.h
1 #pragma once
2 
3 namespace blowbox
4 {
11  {
12  public:
15 
16  //void Startup();
17  //void Render();
18  };
19 }
Handles the deferred rendering pipeline.
Definition: deferred_renderer.h:10
The main Blowbox namespace.
Definition: image.cc:8