Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
material.h
1 #pragma once
2 
3 #include "d3d12_includes.h"
4 
5 namespace blowbox
6 {
7  class Material
8  {
9  public:
10  Material();
11  ~Material();
12 
13  private:
14 
15  };
16 }
Definition: material.h:7
The main Blowbox namespace.
Definition: image.cc:8