Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
string.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/string.h>
5 
6 namespace blowbox
7 {
13  using String = eastl::string;
14 
20  using WString = eastl::wstring;
21 }
eastl::wstring WString
Typedef for wrapping the EASTL wstring.
Definition: string.h:20
eastl::string String
Typedef for wrapping the EASTL string.
Definition: string.h:13
The main Blowbox namespace.
Definition: image.cc:8