Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
tuple.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/tuple.h>
5 
6 namespace blowbox
7 {
13  template<typename... Ts>
14  using Tuple = eastl::tuple<Ts...>;
15 }
eastl::tuple< Ts... > Tuple
Typedef for wrapping the EASTL tuple.
Definition: tuple.h:14
The main Blowbox namespace.
Definition: image.cc:8