Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
unique_ptr.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/unique_ptr.h>
5 
6 namespace blowbox
7 {
13  template<typename T>
14  using UniquePtr = eastl::unique_ptr<T>;
15 }
The main Blowbox namespace.
Definition: image.cc:8
eastl::unique_ptr< T > UniquePtr
Typedef for wrapping the EASTL unique_ptr.
Definition: unique_ptr.h:14