Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
utility.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/utility.h>
5 
6 namespace blowbox
7 {
13  template<typename T1, typename T2>
14  using Pair = eastl::pair<T1, T2>;
15 }
The main Blowbox namespace.
Definition: image.cc:8
eastl::pair< T1, T2 > Pair
Typedef for wrapping the EASTL pair.
Definition: utility.h:14