Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
vector.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/vector.h>
5 
6 namespace blowbox
7 {
13  template<typename T>
14  using Vector = eastl::vector<T>;
15 }
eastl::vector< T > Vector
Typedef for wrapping the EASTL vector.
Definition: vector.h:14
The main Blowbox namespace.
Definition: image.cc:8