Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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This is the complete list of members for blowbox::CommandManager, including all inherited members.
CommandManager() | blowbox::CommandManager | |
compute_queue_ | blowbox::CommandManager | private |
copy_queue_ | blowbox::CommandManager | private |
CreateCommandList(D3D12_COMMAND_LIST_TYPE type, ID3D12GraphicsCommandList **out_list, ID3D12CommandAllocator **out_allocator) | blowbox::CommandManager | |
GetCommandQueue() | blowbox::CommandManager | |
GetComputeQueue() | blowbox::CommandManager | |
GetCopyQueue() | blowbox::CommandManager | |
GetGraphicsQueue() | blowbox::CommandManager | |
GetQueue(D3D12_COMMAND_LIST_TYPE type=D3D12_COMMAND_LIST_TYPE_DIRECT) | blowbox::CommandManager | |
graphics_queue_ | blowbox::CommandManager | private |
IsFenceComplete(uint64_t fence_value) | blowbox::CommandManager | |
Startup() | blowbox::CommandManager | |
WaitForFence(uint64_t fence_value) | blowbox::CommandManager | |
WaitForIdleGPU() | blowbox::CommandManager | |
~CommandManager() | blowbox::CommandManager |