Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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This is the complete list of members for blowbox::CommandQueue, including all inherited members.
allocator_pool_ | blowbox::CommandQueue | private |
CommandQueue(D3D12_COMMAND_LIST_TYPE type) | blowbox::CommandQueue | |
DiscardAllocator(uint64_t fence_value, ID3D12CommandAllocator *allocator) | blowbox::CommandQueue | |
ExecuteCommandList(ID3D12CommandList *list) | blowbox::CommandQueue | |
fence_ | blowbox::CommandQueue | private |
fence_event_handle_ | blowbox::CommandQueue | private |
Get() | blowbox::CommandQueue | inline |
IncrementFence() | blowbox::CommandQueue | |
IsFenceComplete(uint64_t fence_value) | blowbox::CommandQueue | |
last_completed_fence_value_ | blowbox::CommandQueue | private |
next_fence_value_ | blowbox::CommandQueue | private |
queue_ | blowbox::CommandQueue | private |
RequestAllocator() | blowbox::CommandQueue | |
StallForFence(uint64_t fence_value) | blowbox::CommandQueue | |
StallForProducer(CommandQueue *producer) | blowbox::CommandQueue | |
type_ | blowbox::CommandQueue | private |
WaitForFence(uint64_t fence_value) | blowbox::CommandQueue | |
WaitForIdle() | blowbox::CommandQueue | |
~CommandQueue() | blowbox::CommandQueue |