Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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This is the complete list of members for blowbox::ComputePSO, including all inherited members.
ComputePSO() | blowbox::ComputePSO | |
Destroy() | blowbox::PSO | |
Finalize() override | blowbox::ComputePSO | virtual |
GetPSO() const | blowbox::PSO | inline |
GetRootSignature() | blowbox::PSO | inline |
operator->() | blowbox::PSO | inline |
PSO() | blowbox::PSO | inline |
pso_ | blowbox::PSO | protected |
pso_desc_ | blowbox::ComputePSO | protected |
root_signature_ | blowbox::PSO | protected |
SetComputeShader(const void *binary, size_t size) | blowbox::ComputePSO | inline |
SetComputeShader(const D3D12_SHADER_BYTECODE &binary) | blowbox::ComputePSO | inline |
SetRootSignature(RootSignature &root_signature) | blowbox::PSO | inline |
~ComputePSO() | blowbox::ComputePSO |