This is the complete list of members for blowbox::DepthBuffer, including all inherited members.
AddToMemoryProfiler() | blowbox::GpuResource | protected |
array_size_ | blowbox::PixelBuffer | protected |
Associate(ID3D12Resource *resource, D3D12_RESOURCE_STATES current_state) | blowbox::GpuResource | |
AssociateWithResource(const WString &name, ID3D12Resource *resource, const D3D12_RESOURCE_STATES ¤t_resource_state) | blowbox::PixelBuffer | protected |
Create(const eastl::wstring &name, UINT width, UINT height, DXGI_FORMAT format) | blowbox::DepthBuffer | |
CreateDerivedViews(DXGI_FORMAT format) | blowbox::DepthBuffer | protected |
CreateTextureResource(const WString &name, const D3D12_RESOURCE_DESC &resource_desc, const D3D12_CLEAR_VALUE &clear_value) | blowbox::PixelBuffer | protected |
depth_clear_ | blowbox::DepthBuffer | private |
DepthBuffer(float depth_clear=1.0f, UINT stencil_clear=0) | blowbox::DepthBuffer | |
DescribeTex2D(UINT width, UINT height, UINT depth_or_array_size, UINT num_mips, DXGI_FORMAT format, UINT flags) | blowbox::PixelBuffer | protected |
Destroy() | blowbox::GpuResource | |
dsv_depth_read_id_ | blowbox::DepthBuffer | private |
dsv_id_ | blowbox::DepthBuffer | private |
dsv_read_id_ | blowbox::DepthBuffer | private |
dsv_stencil_read_id_ | blowbox::DepthBuffer | private |
format_ | blowbox::PixelBuffer | protected |
Get() | blowbox::GpuResource | inline |
GetBaseFormat(DXGI_FORMAT format) | blowbox::PixelBuffer | protectedstatic |
GetDepthClearValue() const | blowbox::DepthBuffer | inline |
GetDepthFormat(DXGI_FORMAT format) | blowbox::PixelBuffer | protectedstatic |
GetDepthSRV() const | blowbox::DepthBuffer | inline |
GetDSV() const | blowbox::DepthBuffer | inline |
GetDSVDepthReadOnly() const | blowbox::DepthBuffer | inline |
GetDSVFormat(DXGI_FORMAT format) | blowbox::PixelBuffer | protectedstatic |
GetDSVReadOnly() const | blowbox::DepthBuffer | inline |
GetDSVStencilReadOnly() const | blowbox::DepthBuffer | inline |
GetFormat() const | blowbox::PixelBuffer | inline |
GetHeight() const | blowbox::PixelBuffer | inline |
GetState() const | blowbox::GpuResource | inline |
GetStencilClearValue() const | blowbox::DepthBuffer | inline |
GetStencilFormat(DXGI_FORMAT format) | blowbox::PixelBuffer | protectedstatic |
GetStencilSRV() const | blowbox::DepthBuffer | inline |
GetTransitionState() const | blowbox::GpuResource | inline |
GetUAVFormat(DXGI_FORMAT format) | blowbox::PixelBuffer | protectedstatic |
GetWidth() const | blowbox::PixelBuffer | inline |
gpu_virtual_address_ | blowbox::GpuResource | protected |
GpuResource() | blowbox::GpuResource | |
GpuResource(ID3D12Resource *resource, D3D12_RESOURCE_STATES current_state) | blowbox::GpuResource | |
height_ | blowbox::PixelBuffer | protected |
name_ | blowbox::GpuResource | protected |
operator ID3D12Resource *() | blowbox::GpuResource | inline |
operator->() | blowbox::GpuResource | inline |
operator->() const | blowbox::GpuResource | inline |
PixelBuffer() | blowbox::PixelBuffer | |
RemoveFromMemoryProfiler() | blowbox::GpuResource | protected |
resource_ | blowbox::GpuResource | protected |
srv_depth_id_ | blowbox::DepthBuffer | private |
srv_stencil_id_ | blowbox::DepthBuffer | private |
stencil_clear_ | blowbox::DepthBuffer | private |
transition_state_ | blowbox::GpuResource | protected |
usage_state_ | blowbox::GpuResource | protected |
width_ | blowbox::PixelBuffer | protected |
~GpuResource() | blowbox::GpuResource | virtual |