Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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This is the complete list of members for blowbox::ModelFactory, including all inherited members.
LoadModel(const String &file_path_to_model) | blowbox::ModelFactory | static |
ProcessIndices(aiMesh *mesh, Vector< Index > *out_indices) | blowbox::ModelFactory | protectedstatic |
ProcessMeshes(aiMesh **meshes, unsigned int num_meshes, Vector< SharedPtr< Mesh >> *out_meshes) | blowbox::ModelFactory | protectedstatic |
ProcessNode(aiNode *node, SharedPtr< Entity > parent, const Vector< SharedPtr< Mesh >> &available_meshes) | blowbox::ModelFactory | protectedstatic |
ProcessVertices(aiMesh *mesh, Vector< Vertex > *out_vertices) | blowbox::ModelFactory | protectedstatic |