Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
Main Page
Namespaces
Classes
Files
File List
src
renderer
commands
compute_context.h
1
//#pragma once
2
//
3
//#include "command_context.h"
4
//
5
//namespace engine
6
//{
7
// class ComputeContext : public CommandContext
8
// {
9
// public:
10
// static ComputeContext& Begin(const eastl::wstring& name = L"");
11
//
12
// void ClearUAV(GpuBuffer& Target);
13
// void ClearUAV(ColorBuffer& Target);
14
//
15
// void SetRootSignature(const RootSignature& RootSig);
16
//
17
// void SetPipelineState(const ComputePSO& PSO);
18
// void SetConstants(UINT RootIndex, UINT NumConstants, const void* pConstants);
19
// void SetConstants(UINT RootIndex, Param32Bit X);
20
// void SetConstants(UINT RootIndex, Param32Bit X, Param32Bit Y);
21
// void SetConstants(UINT RootIndex, Param32Bit X, Param32Bit Y, Param32Bit Z);
22
// void SetConstants(UINT RootIndex, Param32Bit X, Param32Bit Y, Param32Bit Z, Param32Bit W);
23
// void SetConstantBuffer(UINT RootIndex, D3D12_GPU_VIRTUAL_ADDRESS CBV);
24
// void SetDynamicConstantBufferView(UINT RootIndex, size_t BufferSize, const void* BufferData);
25
// void SetDynamicSRV(UINT RootIndex, size_t BufferSize, const void* BufferData);
26
// void SetBufferSRV(UINT RootIndex, const GpuBuffer& SRV, UINT64 Offset = 0);
27
// void SetBufferUAV(UINT RootIndex, const GpuBuffer& UAV, UINT64 Offset = 0);
28
// void SetDescriptorTable(UINT RootIndex, D3D12_GPU_DESCRIPTOR_HANDLE FirstHandle);
29
//
30
// void SetDynamicDescriptor(UINT RootIndex, UINT Offset, D3D12_CPU_DESCRIPTOR_HANDLE Handle);
31
// void SetDynamicDescriptors(UINT RootIndex, UINT Offset, UINT Count, const D3D12_CPU_DESCRIPTOR_HANDLE Handles[]);
32
//
33
// void Dispatch(size_t GroupCountX = 1, size_t GroupCountY = 1, size_t GroupCountZ = 1);
34
// void Dispatch1D(size_t ThreadCountX, size_t GroupSizeX = 64);
35
// void Dispatch2D(size_t ThreadCountX, size_t ThreadCountY, size_t GroupSizeX = 8, size_t GroupSizeY = 8);
36
// void Dispatch3D(size_t ThreadCountX, size_t ThreadCountY, size_t ThreadCountZ, size_t GroupSizeX, size_t GroupSizeY, size_t GroupSizeZ);
37
// void DispatchIndirect(GpuBuffer& ArgumentBuffer, size_t ArgumentBufferOffset = 0);
38
// }
39
//}
Generated on Wed Jul 19 2017 23:46:11 for Blowbox 2017 by
1.8.11