Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
d3d12_includes.h
1 #pragma once
2 
3 #include <d3d12.h>
4 #include <dxgi1_6.h>
5 #include <dxgidebug.h>
6 #include <DirectXMath.h>
7 #include <DirectXCollision.h>
8 #include <d3dcompiler.h>
9 #include <d3d12sdklayers.h>
10 #include "renderer/d3dx12.h"
11 #include "util/release.h"
12 
13 #define D3D12_GPU_VIRTUAL_ADDRESS_NULL ((D3D12_GPU_VIRTUAL_ADDRESS)0)
14 #define D3D12_GPU_VIRTUAL_ADDRESS_UNKNOWN ((D3D12_GPU_VIRTUAL_ADDRESS)-1)