Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
core
debug
debug_window.h
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#pragma once
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namespace
blowbox
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{
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class
DebugWindow
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{
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public
:
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DebugWindow
();
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virtual
~
DebugWindow
();
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virtual
void
RenderWindow
() = 0;
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virtual
void
RenderMenu
() = 0;
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};
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}
blowbox::DebugWindow
Base class for DebugWindows.
Definition:
debug_window.h:8
blowbox::DebugWindow::RenderMenu
virtual void RenderMenu()=0
Renders the context menu for this window.
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
blowbox::DebugWindow::RenderWindow
virtual void RenderWindow()=0
Renders the actual window.
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