Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
renderer
deferred_renderer.h
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#pragma once
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namespace
blowbox
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{
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class
DeferredRenderer
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{
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public
:
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DeferredRenderer
();
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~
DeferredRenderer
();
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//void Startup();
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//void Render();
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};
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}
blowbox::DeferredRenderer
Handles the deferred rendering pipeline.
Definition:
deferred_renderer.h:10
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
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