Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
map.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/map.h>
5 
6 namespace blowbox
7 {
13  template<typename Key, typename T>
14  using Map = eastl::map<Key, T>;
15 }
eastl::map< Key, T > Map
Typedef for wrapping the EASTL map.
Definition: map.h:14
The main Blowbox namespace.
Definition: image.cc:8