Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
renderer
material.h
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#pragma once
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#include "d3d12_includes.h"
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namespace
blowbox
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{
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class
Material
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{
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public
:
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Material
();
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~
Material
();
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private
:
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};
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}
blowbox::Material
Definition:
material.h:7
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
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