3 #include "util/vector.h" 4 #include "renderer/vertex.h" void SetTopology(D3D_PRIMITIVE_TOPOLOGY topology)
Sets the topology for this MeshData.
Definition: mesh_data.cc:39
Vector< Vertex > & GetVertices()
Definition: mesh_data.cc:45
eastl::vector< T > Vector
Typedef for wrapping the EASTL vector.
Definition: vector.h:14
Describes all the data for a Mesh.
Definition: mesh_data.h:16
Vector< Vertex > vertices_
The vertices of this MeshData.
Definition: mesh_data.h:64
void SetIndices(const Vector< Index > &indices)
Sets the indices for this MeshData.
Definition: mesh_data.cc:33
Vector< Index > & GetIndices()
Definition: mesh_data.cc:57
void SetVertices(const Vector< Vertex > &vertices)
Sets the vertices for this MeshData.
Definition: mesh_data.cc:27
The main Blowbox namespace.
Definition: image.cc:8
D3D_PRIMITIVE_TOPOLOGY topology_
The topology of this MeshData.
Definition: mesh_data.h:66
Vector< Index > indices_
The indices of this MeshData.
Definition: mesh_data.h:65
D3D_PRIMITIVE_TOPOLOGY GetTopology()
Definition: mesh_data.cc:69