Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
util
priority_queue.h
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#pragma once
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#include "util/eastl.h"
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#include <EASTL/priority_queue.h>
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namespace
blowbox
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{
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template
<
typename
T>
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using
PriorityQueue
= eastl::priority_queue<T>;
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}
blowbox::PriorityQueue
eastl::priority_queue< T > PriorityQueue
Typedef for wrapping the EASTL priority_queue.
Definition:
priority_queue.h:14
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
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