Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
queue.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/queue.h>
5 
6 namespace blowbox
7 {
13  template<typename T>
14  using Queue = eastl::queue<T>;
15 }
eastl::queue< T > Queue
Typedef for wrapping the EASTL queue.
Definition: queue.h:14
The main Blowbox namespace.
Definition: image.cc:8