Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
util
tuple.h
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#pragma once
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#include "util/eastl.h"
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#include <EASTL/tuple.h>
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namespace
blowbox
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{
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template
<
typename
... Ts>
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using
Tuple
= eastl::tuple<Ts...>;
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}
blowbox::Tuple
eastl::tuple< Ts... > Tuple
Typedef for wrapping the EASTL tuple.
Definition:
tuple.h:14
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
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