Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
util
utility.h
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#pragma once
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#include "util/eastl.h"
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#include <EASTL/utility.h>
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namespace
blowbox
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{
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template
<
typename
T1,
typename
T2>
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using
Pair
= eastl::pair<T1, T2>;
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}
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
blowbox::Pair
eastl::pair< T1, T2 > Pair
Typedef for wrapping the EASTL pair.
Definition:
utility.h:14
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