Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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src
util
weak_ptr.h
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#pragma once
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#include "util/eastl.h"
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#include <EASTL/weak_ptr.h>
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namespace
blowbox
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{
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template
<
typename
T>
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using
WeakPtr
= eastl::weak_ptr<T>;
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}
blowbox::WeakPtr
eastl::weak_ptr< T > WeakPtr
Typedef for wrapping the EASTL weak_ptr.
Definition:
weak_ptr.h:14
blowbox
The main Blowbox namespace.
Definition:
image.cc:8
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