Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
weak_ptr.h
1 #pragma once
2 
3 #include "util/eastl.h"
4 #include <EASTL/weak_ptr.h>
5 
6 namespace blowbox
7 {
13  template<typename T>
14  using WeakPtr = eastl::weak_ptr<T>;
15 }
eastl::weak_ptr< T > WeakPtr
Typedef for wrapping the EASTL weak_ptr.
Definition: weak_ptr.h:14
The main Blowbox namespace.
Definition: image.cc:8