Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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#include <debug_menu.h>
Public Member Functions | |
bool | operator() (const Pair< int, WeakPtr< DebugWindow >> &a, const Pair< int, WeakPtr< DebugWindow >> &b) |
Compares the priorities for DebugWindows.
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inline |
Compares the priorities for DebugWindows.
[in] | a | The first instance. |
[in] | b | The second instance. |