Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
|
#include <command_context.h>
Public Member Functions | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
Utility class - if you inherit from this, the class becomes non-copyable.
|
default |
Constructor.
|
delete |
Delete the copy constructor.
|
delete |
Delete the copy assignment operator.