Riko Ophorst
old (03 Jul 1996)
Graphics & engine programmer
Comp. Science at NHTV Breda (IGAD)
C++, C#, C
HLSL, GLSL
JavaScript, HTML5
OpenGL, Vulkan, DirectX 11, DirectX 12
Perforce & Git
4 shipped games
5 game jams
More about me..
Download resume
Blowbox 2017
  • Custom Personal Engine
  • C++ / DirectX 12
  • Advanced rendering architecture
  • Debugging tools
  • Actively work in progress
Tremble
  • Multiplayer FPS engine
  • C++ / DirectX 12
  • GPU Skinning / Skeletal animation
  • Advanced rendering architecture
  • Hierarchical view frustum culling
Battleships
  • First year project
  • C++ / OpenGL
  • Bloom post-processing
  • Exposure based tone-mapping
  • Custom memory allocators
Blowbox 2015
  • First C++ project
  • C++ / DirectX 11
  • Embedded LuaJit for scripting
  • 2D softbody physics simulation
  • Live shader & script hotreloading