Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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operator ID3D12Resource *() :
blowbox::GpuResource
operator ID3D12RootSignature *() :
blowbox::RootSignature
operator IDXGISwapChain *() :
blowbox::SwapChain
operator()() :
blowbox::DebugMenu::CompareDebugWindowPriority
,
blowbox::MemoryProfiler::CompareGpuResourceByDimension
,
blowbox::MemoryProfiler::CompareGpuResourceByDimensionReverted
,
blowbox::MemoryProfiler::CompareGpuResourceByFormat
,
blowbox::MemoryProfiler::CompareGpuResourceByFormatReverted
,
blowbox::MemoryProfiler::CompareGpuResourceByName
,
blowbox::MemoryProfiler::CompareGpuResourceByNameReverted
,
blowbox::MemoryProfiler::CompareGpuResourceBySize
,
blowbox::MemoryProfiler::CompareGpuResourceBySizeReverted
,
blowbox::PerformanceProfiler::CompareProfilerBlockSingleFrame
operator->() :
blowbox::GpuResource
,
blowbox::PSO
,
blowbox::RootSignature
,
blowbox::SwapChain
operator=() :
blowbox::NonCopyable
,
blowbox::Param32Bit
operator[]() :
blowbox::RootSignature
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