Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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- m -
main_camera_ :
blowbox::SceneManager
main_pso_ :
blowbox::ForwardRenderer
main_root_signature_ :
blowbox::ForwardRenderer
main_window_ :
blowbox::Get
mapped_data_ :
blowbox::UploadBuffer
max_resolution_ :
blowbox::Window
memory_profiler_ :
blowbox::BlowboxCore
,
blowbox::Get
memory_stats_ :
blowbox::BlowboxCore
,
blowbox::Get
mesh_ :
blowbox::Entity
mesh_data_ :
blowbox::Mesh
message :
blowbox::Console::Message
message_buffer_ :
blowbox::Console
min_resolution_ :
blowbox::Window
modifier_alt :
blowbox::KeyboardState::KeyState
,
blowbox::MouseState::MouseButtonState
modifier_control :
blowbox::KeyboardState::KeyState
,
blowbox::MouseState::MouseButtonState
modifier_shift :
blowbox::KeyboardState::KeyState
,
blowbox::MouseState::MouseButtonState
mouse_button_states_ :
blowbox::MouseState
mouse_position_ :
blowbox::MouseState
mouse_state_ :
blowbox::Window
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