Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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- p -
parent_ :
blowbox::Entity
performance_profiler_ :
blowbox::BlowboxCore
,
blowbox::Get
pipeline_state_ :
blowbox::ImGuiManager
pixel_composition_ :
blowbox::Image
pixel_data_ :
blowbox::Image
pixel_shader_ :
blowbox::ForwardRenderer
,
blowbox::ImGuiManager
pixel_shader_blob_ :
blowbox::ImGuiManager
position :
blowbox::Vertex
position_ :
blowbox::Camera
,
blowbox::Entity
pressed :
blowbox::KeyboardState::KeyState
,
blowbox::MouseState::MouseButtonState
process_time_ :
blowbox::Time
profiler_block_filters_ :
blowbox::PerformanceProfiler
profiler_blocks_ :
blowbox::PerformanceProfiler
profiler_blocks_single_frame_ :
blowbox::PerformanceProfiler
projection_ :
blowbox::Camera
projection_dirty_ :
blowbox::Camera
pso_ :
blowbox::PSO
pso_desc_ :
blowbox::ComputePSO
,
blowbox::GraphicsPSO
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