Blowbox 2017
A 3D Game Engine by Riko Ophorst using DirectX 12
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- v -
vertex_buffer_ :
blowbox::Mesh
vertex_shader_ :
blowbox::ForwardRenderer
,
blowbox::ImGuiManager
vertex_shader_blob_ :
blowbox::ImGuiManager
vertices_ :
blowbox::MeshData
video_memory :
blowbox::Adapter
view_ :
blowbox::Camera
view_dirty_ :
blowbox::Camera
view_frame_stats_as_fps_ :
blowbox::FrameStats
vram_average_usage_ :
blowbox::MemoryStats
vram_operating_system_budget_ :
blowbox::MemoryStats
vram_usage_history_ :
blowbox::MemoryStats
vram_usage_history_contiguous_ :
blowbox::MemoryStats
vram_usage_history_lower_bound_ :
blowbox::MemoryStats
vram_usage_history_upper_bound_ :
blowbox::MemoryStats
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